O truque inteligente de The First Berserker: Khazan que ninguém é Discutindo
O truque inteligente de The First Berserker: Khazan que ninguém é Discutindo
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Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.
Acompanhe a jornada por Khazan em busca de vingança e aprenda tais como ele se torna este primeiro berserker no Universo DNF.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
A reviravolta de que temos pelo meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e nenhumas criatividade no roteiro.
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
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Com 1 visual finesse cell shading qual The First Berserker: Khazan imita um anime, o game se destaca através maneira como usa seu sistema por habilidades para atravessar ao jogador a sensaçãeste por de que o protagonista é poderoso.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.
Another way Khazan encourages these experiments is with pelo respec costs for skills. If something isn't working, change your entire build right outside the boss door.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
Este estilo do animaçãeste 3D no visual cel shading implementado utilizando a tecnologia Unreal Engine oferece deslumbrantes cenários para de que ESTES jogadores sintam como se estivessem assistindo a uma animaçãeste.
Vejo isso mais tais como uma decisãeste de modo a promover o desenvolvimento, já de que executar um mapa completo da bastante Muito mais produção, mas junte isso ao fato do qual as armas são drops aleatórios do inimigos e o ímpeto do explorar diminui bastante, utilizando um Enorme impacto até exatamente na atmosfera global do game.